Remove ugly hack from GraphicsContext3D::shadeSource implementation that appends #version to shaderSource. This is all wrong and mistake by me when I first did it and it breaks lot of WebGL pages. Making sure that shader source meets WebGL specification must be handled in platform independent WebGL code.
Created attachment 52771 [details] Removes appending of precision and version from shaderSource
Comment on attachment 52771 [details] Removes appending of precision and version from shaderSource Clearing flags on attachment: 52771 Committed r57267: <http://trac.webkit.org/changeset/57267>
All reviewed patches have been landed. Closing bug.
Revision r57267 cherry-picked into qtwebkit-2.0 with commit 26ec2a2b5376ffc5810a52d5476d51ca9b860a36