WebGPU and WSL in Safari

WebGPU and WSL in Safari

WebGPU is a new API being developed by Apple and others in the W3C which enables high-performance 3D graphics and data-parallel computation on the Web.

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How Web Content Can Affect Power Usage

How Web Content Can Affect Power Usage

Users spend a large proportion of their online time on mobile devices, and a significant fraction of the rest is users on untethered laptop computers.

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Introducing the JetStream 2 Benchmark Suite

Introducing the JetStream 2 Benchmark Suite

Today we are announcing a new version of the JetStream JavaScript benchmark suite, JetStream 2.

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Web High Level Shading Language

Web High Level Shading Language

This article is introducing a new graphics shading language for the Web named Web High Level Shading Language (WHLSL, pronounced “whistle”).

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MotionMark 1.1

MotionMark 1.1

Two years ago, we released MotionMark, a benchmark for Web graphics.

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Speedometer 2.0:
A Benchmark for Modern Web App Responsiveness

Speedometer 2.0:
A Benchmark for Modern Web App Responsiveness

In 2014, the WebKit team at Apple released Speedometer 1.0, a benchmark for web app responsiveness.

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Assembling WebAssembly

Assembling WebAssembly

WebAssembly in WebKit.

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JSC 💕 ES6

JSC 💕 ES6

Update: The previous version of this post showed performance data from ARES-6 version 1.0.

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New Interaction Behaviors in iOS 10

New Interaction Behaviors in iOS 10

With the release of iOS 10, we’ve made some minor adjustments to the behavior of our fast tapping, and an important change to a very common user interaction: pinch zooming.

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Introducing Riptide:
WebKit’s Retreating Wavefront Concurrent Garbage Collector

Introducing Riptide:
WebKit’s Retreating Wavefront Concurrent Garbage Collector

The new Riptide garbage collector in WebKit leads to a five-fold improvement in latency in the JetStream/splay-latency test.

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MotionMark:
A New Graphics Benchmark

MotionMark:
A New Graphics Benchmark

Today, we are pleased to introduce MotionMark, a new graphics benchmark for web browsers.

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New <video> Policies for iOS

New <video> Policies for iOS

Since before your sun burned hot in space and before your race was born, Safari on iOS has required a user gesture to play media in a <video> or <audio> element.

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